![]() ![]() Speaking of Gods, one of the most important things is gaining favor with the God of your choice, and sacrificing your Hunts, building Monuments. But you have to figure out where you want these outposts are, a good strategic point to retreat to. Your primary source of income is raiding other towns, the richer the better. The key is having at least two powerful groups of military might, and even if you’re in a debt/losing gold each turn because of it, it’s not the end of the world. You need another town or two to help you create income. Do not make the same mistake I did the first couple of times I tried to complete the campaign: You can raze every other enemy city into rubble, and raise a monument, you shouldn’t. When you choose to destroy a town, you can erect a monument to one of the Gods, each giving its own bonus, up to rank three. One of the things that make the faction interesting is that yes, you do want to raze cities and towns into rubble, you gain bonuses/benefits for it. I feel like maybe he wasn’t as strong as he could have been, but on the whole, my army was pretty powerful as a group. Wulfrik’s one of the most badass characters in the whole of Warhammer lore, and I enjoy playing as him. ![]() His name is appropriate because you’re going to do a lot of wandering. No particular reason, I just think it would be fun.I recently had a chance to sit down with the latest faction for Total War: Warhammer, the last faction of Warhammer, before the sequel comes down the pipe: The chaotic Norsca faction, led by Wulfrik the Wanderer. Last but not least, and this only applies to Surtha Ek, but I think he and he alone should get access to chaos chariots from every chaos roster. It should be perfectly viable for him to wander around the whole world without it being a big deal if his home gets wrecked by the ordertide.Īlso, more lord variety would be nice! I would love it if Norsca got a shaman lord. Wulfric should have shipbuilding like the Vampire Coast lords and the Dark Elf Black Ark admirals. ![]() A norscan army near one of those totems should also get a massive boost to replenishment, but maybe they already have that, Im not sure.īeing especially favored by any one of the Chaos Gods should bring more special bonuses, and it should give you limited access to their roster. Making a garrison at one of the totems a lot bigger should be possible, but it should also cost a lot of money. The small size of the garrisons would prevent the whole thing from being broken, but at the same time, resettling will not be a picnic either. When they raze enemy cities and build giant totems in their stead, those totems should automatically come with their own ( tiny ) garrisons to prevent easy resettlement. More building slots! There is no reason why they should have so few building slots. River trolls, stone trolls, chaos trolls, maybe even a few river troll hags. Trolls for the troll king! The ability for Throgg to recruit every possible type of troll if he wants. When they occupy enemy capital cities, those cities absolutely should come with walls if the AI has already built them, or if walls are an inherent part of those capitals. Still, I think they should be able to get basic palisades at the very least, and maybe some primitive defensive watchtowers. I don't mind that they don't have walls in their regular settlements. ![]()
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